In 2024, my team wrapped up major development on Total War: Pharaoh and dove right into Total War: Warhammer III!
Aside from doing a ton of research on the WH3 engine and the new tools, I was tasked with creating the Level Art for the Skulltaker Quest Battle - The Slayer Sword!
The Slayer Sword uses a map base made by Christopher Molyneaux back in Total War: Warhammer II, and it was my job to add the dwarven fortresses and ruins, and sprinkle in some new stories inside based on designs by Vasil Nikolov. I also worked with Danail Lazarov to ensure he has some nice compositions for the cinematics he had in mind.
Very important mentions:
Anton Slavov [World Team Lead]
Vasil Nikolov [Game Designer]
Danail Lazarov [Cinematic Artist]
Christopher Molyneaux [Environment Artist]
Yolanda Nikolova [Environment Artist]
Faidon Tzaidas [Level Designer]