A resourceful environment artist with a background in design and UI/UX.
Currently tasked with creating the height map and terrain textures of landscapes and settlements, and subsequently dressing them using a combination of prefabs and lone assets.
Aside from CA’s proprietary tools and engine, I most often use Gaea and Photoshop in my routine, sometimes sketching out ideas in Procreate.
My work involves good amounts of back and forth between myself, designers, artists, programmers and QA.
As part of a small Erasmus-funded team, I developed a game in Unreal Engine 5, covering multiple aspects of its production: game design, level design, environment art, event scripting, audio design, etc.
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• https://store.steampowered.com/app/2347200